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Devil may cry 1
Devil may cry 1





devil may cry 1

Once we had surveyed the landscape, it kind of was a no-brainer they were one of the few people that we considered. Then, they had shown just enough capacity for combat that we felt bringing in a booster shot of some of the CJ experience of 25 years of making fighting games would get it over the hurdle completely.Īnd given the fact that those guys had a reverence for the previous franchise, or previous installments of the game, they were super receptive, very easy to work with, and took direction very well in that regard. So there was already a semi-personal relationship there, but what really sealed it was the fact that we would look at Heavenly Sword and Enslaved both of those games contain things that are really important for a DMC game to do well - narrative, cutscenes, and these sorts of things. So how did you find them? I mean, I obviously know their previous work, but how did you say, "This is the one we're going to approach for Devil May Cry"?ĪJ: Well, we were familiar with what they had done before, and, in fact, our director of product development at the time had worked with them in a previous version of themselves when he was at Microsoft, and knew of them.

devil may cry 1 devil may cry 1

The relationship with Ninja Theory started at the U.S. He's spent a lot of time with Ninja Theory explaining these core concepts and elements, and their creative team worked in what we wanted and put their own spin on it. He's sort of the been the ambassador, if you will, of getting across what these core concepts are - what it is we need to maintain for consistency's sake between the previous titles. The role of Capcom Japan has been to be the vision-holder and the standard-bearer as far as DmC - the essential Devil May Cry-ishness what it is that is the heart or the core concept of Devil May Cry, especially with Itsuno-san, who directed some of the previous Devil May Crys. Capcom Japan jumped in right at the beginning of production. initially found Ninja Theory, approached them, and began that relationship. Motohide Eshiro: Initially, the way the whole thing went down, Capcom U.S.A.







Devil may cry 1